I could not locate Ashen Rider beforehand because I didn't try hard enough (lame). Altogether, I invested approximately $40 into MTGO. Have history with the deck, which you can read about here. Don't have a lot of LGS's nearby and don't have a whole lot of money (read: very broke) so I went with what I know best. It's pretty good right now for those playing Legacy on the cheap. I'm sure its pretty similar to other builds posted here in this thread but I thought this seemed to be the most likely to be able to overpower multiple players on a creature front. the FZK kin that gives them flying instead to get around moats. upside there is with the echo cost you get to sac it for tokens potentially. Or if you wanted haste, avalanche riders if there was just one target land giving trouble. the usual FKZ to get +1/+1 and haste for a large horde. I haven't tested this one out but could see some potential for a larger multiplayer game. Kessig Cagebreaker that puts a token into play attacking for each creature in your graveyard (and they stay in play after). This could have negative synergy with Bridge depending on the blocker situation. Thought about the myriad ability creatures that put in copies of themselves attacking all opponents. still no answer to enchantments or artifacts once on board. Just depends on the end goal win condition. But if there are more in play, I don't see this as a bad thing. GGTs tend to come out smaller as there are more creatures on the board instead of the 'yard, generally. See note above about probably being a tad slower. With the extra returning creatures I think its actually a touch more robust to counter magic, but I can't confirm this just yet. Not only for the draw but for the hits with CT, and also knowing what kind of counter risk I am at. More creatures on board = more players/plansewalkers that can be attacked. Bonus - if you get 2 flayers on board, its essentially game for at least one opponent anyway (4 for first, 8 for second, 10 if one more gets caballed/sacced for DR thanks to the undying). Using the flayers and smaller creatures, it allows the damage to be divied up more (since this was multi player oriented, I wanted to have more than a one and done shot with the GGT). ![]() Same with Grave Crawler, but having to pay the mana is a huge downside, esp when it doesn't have haste so i'm not 100% on these right now. Ghasts give more DR fodder, and more Amalgram triggers. Can go toe to toe with creature decks better than combo version, basically buying time to "go off" or accumulate enough tokens to overrun for when the combo just doesn't want to appear in the yard, or the dredging just never materializes. ![]() More resilient to Thalia (prevalent in my non-tourney, casual meta) I haven't tested this one enough to determine speed, but here are my findings: Plus I like graveyard decks, so that is why I am here. I don't know if "playing with my food" is any nicer, necessarily, but I feel like it adds an element of a challenge to the deck building. I don't run up against top tier decks here so I wasn't really trying to be the guy to wipe out everyone all the time and be the jerk that picks on kids. The goal with this is just for casual magic and the occasional multiplayer game. I've been tinkering with a spy-less, probe-less, fearless version. It may be helpful to post your decklist so we know what you are working with.Ĭhanging topics, is this the place to vary a bit into making this a more multiplayer type deck? Point is i need kinda a cheat sheet in a form like this:Īs a new maneless dredge player a starting point (for sideboarding) is most important to improve my self.ĭecklists (inculding good sideboards) are easy to find, but it is realy difficuld to find some clues HOW to sideboard (what are my commen targets to board out I would be realy greatful to have, lets say 3,sideboarding examples aginst the popular decks It would be rly helpful if someone could give me some sideboarding examples for recent dredge lists.
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